About

Originally my background was entirely in traditional art with aspirations of becoming a professional pencil illustrator or painter ever since I became more serious about art back when I was just 10. I was also hitting the books pretty hard throughout my life, and loved chemistry, seriously considering becoming a chemical engineer in high school. Then my life took a turn for animation and I never looked back.

After high school I attended Drexel University as part of their Animation and Visual Effects program, and graduated with honors from the program in July of 2017. Ever since I’ve been working primarily as a 3D generalist with a particular affinity for visual effects. My list of software that I am proficient in is ever increasing, but I am an expert in using Autodesk Maya, and specialize in using the Foundry’s compositing program Nuke.