I made 2 versions one with and one without volumes. I’ve built this in Houdini as well to play around with scattering, but this is version is built in Maya using MASH, Substance texture painting, and rendered using Redshift. I technically used BiFrost as well to make my volume shapes. Looking to finish making a character turntable for who I made for the Rampage rally 3D community challenge next.
Finished Interdimensional Extinction Render

