I’ve been finishing my Interdimensional Extinction renders. The Gauntlet of Gods community render challenge kinda fell apart for me. More on that later. I’ve been running some tests trying to figure out the ins and outs of the Redshift Volume shader. I had a weirdly hard time getting the Volume Scalar Attribute node to work for me. I ran a test to see if a light fired through a volume sphere would cast god rays through the center of it. The result I found to be surprisingly haunting, and beautiful. Maybe I’m losing it from staring at this ball troubleshooting for too long but it made me feel weirdly emotional.


